As one of the mainstream 4 char of PVP, Necromancer has a slight advantage over other char except for wind dru. In this guide, we share some tips for Necromancer build in Diablo 2 Resurrected, listing skill points, equipment, D2R runewords, gameplay and more.
Diablo 2 Resurrected Necromancer Build - Nec PK Build Method Considerations
Build
Stat: Block, 60% dex nec
Strength: None
Dexterity: 60%block
Vitality: Many points are added here
Energy: None
Hell: Fhr56 note: 86, fcr125, life block equipment 2500 with spirit is better to be replaced with spirit shako2800 (without summoning oak), mana 1500 to 1700
Items Matching
Equipment Description:
Block equipment (mainly for barbarian, assassin, charge pal, Amazon): 2 skill head rings of 20fcr, and manually synthesized wings of 15fcr2 skill
Cloth: Enigma
Weapon: Oak
Gloves: Magefist
Belts: Skill Belt(20Fcr)
Rings: Stone of Jordan
Boosts: Sandstorm Trek
Hell: Fhr86, Fcr 125
Non-Block Equipment: Shako, Mara's Kaleidoscope
Clothes: Enigma
Weapon: Oak
Gloves: Magefist(20Fcr)
Belst: Skill Belt(20Fcr)
Rings: Stone of Jordan / 10Fcr Ring
Boosts: Sandstorm Trek
Hell: Fhr86,Fcr 125
Vs Actual Combat Experience Of Various Chars
It is necessary to make full use of the item and replace the corresponding item with a different char. Of course, PK room vs multiple chars will change depending on the situation. But armor is always TP+.
The mainstream PK char is discussed below (1vs1)
1. Bar:
Item: Block Equipment, Fhr56,block 75%, Fcr 125
2. Pal:
Pal has a wide variety and is very powerful.
1) Smite+charge pal:
Item: Match with the item of the previous vs bar.
Gameplay: When you can't see the charge route of pal, you can use bone spirit + TP. When you see the earth devil beating people, he's right next to you. In time, I don't use bone spear at this time. Because you may not see his direction, if bone spear is not allowed, you will lose an opportunity. The tracking effect of bone spirit is so good that it can basically guarantee to hit him. If he charges Necromancer, don't be afraid. There is a bone armor blocking a charge (there are 75% of the block, which may not be hit). When he charges, you will immediately switch to smite. As soon as Necromancer is charged, TP will step back. Because charge is a straight line, so we step back TP is also a straight line. After landing, the continuous in-situ bone spirit is OK, which is tracked automatically without clicking the other party's name.
2) Smite+foh:
Item: Improve LR, but the FOH damage of this PAL is not high. Block: A: 70res head ring, BK (LR Jew in), magefist, craft amu, spirit, 1 FCR ring, thunder's vigor, 1wisp, bug boot. FHR 56, FCR 125 are not needed, which can effectively reduce the FOH damage.
Gameplay: Generally, after the PAL Bo is good, the deputy will be replaced with 6S Pb and 4S pal sheild (10 5 / 5 beads in). If not, his FOH dam will not be high. Don't be afraid FOH, you already have enough LR. FOH can't hurt you at all. When he switched his deputy cast FOH, Necromancer boldly went to the bone spear lock.
3) Pure foh pal:
Item: You must pay attention to immunity. LR is not enough and it is easy to be 1hit Ko. Same as item B of vs smite + FOH pal above. Test the other party's dam. If it is not enough, replace SC with 20life / 11lr SC until LR is enough. Generally, 300lr + should be enough.
Gameplay: Now that you are immune to the opponent's attack skills, go ahead and click name, bone spear lock. If you are not immune LR, it is estimated that it is difficult to fight. After all, pal can charge. It's hard for you to keep a distance from him outside the screen without being clicked to name FOH.
4) Bh pal:
Item: Shako, Craft, Frostburn, Bloodlord Skull, 2Fcr Ring, Skill Belt, Bug Boot. Fhr 56, Fcr 125, mana 1.9k.
Gameplay: BH pal also has several.
A: Simple TP lock BH. This kind of PAL is mostly Kor in PK room. Ping is good and TP is very fast. After seeing him TP coming up and landing, he has to switch the con halo to cast BH. There must be a neutral D2R gear. Necromancer immediately stays where he is, and TP goes. Most of him is in the bone spirit. Move fast. If it is not fast enough, he will have time to cast BH (I set bone spear, bone spirit and tee to the left button, and the right button is only TP. Therefore, there is no need to switch TP skill to ensure that TP escapes in time).
B: Simple charge BH. Bone spear should cast in advance and point on his possible charge route. For example, the other party may circle charge clockwise. When you see him at 12:00, you can point to 1:00 or 2:00. On the one hand, the lost frame may be caused by charge. His actual position is already the front point you see on the map. On the other hand, charge is fast. Your bone spear hasn't arrived yet. He has already reached the front point. Even if you can see the charge, keep the distance outside the effective radius of BH. I personally prefer bone spirit and cast in advance. Not only can it be tracked, but also it is very effective to disrupt the route of its charge. Judge his charge's route and make sure he launches an attack. He may come straight to charge you. Then, in the connection between him and you, cast bone spirit or bone spear, he will charge and hit you. Appropriate cast bone wall, of course, at the place where he may charge. Once he charges to the bone wall or earth devil, immediately bone spear or bone spirit lock. In addition, use the terrain to stick to the wall TP and cast BS at the location with pits.
C: BH of charge + TP. When the other party charges, pay attention to the same points as B. When his charge stops, he is probably switching hotkey,. In this neutral position, it should be possible to judge that the original bone spirit and TP escape.
3. Necromancer:
Item: Shako, Oak, Mara, Bloodlord Skull, 2Fcr Ring, Skill Belt, Magafist, Bug Boot
Gameplay: there are many kinds of necromancer.
1) Summon necromancer: bone NEC basically didn't play. The other party has too many skeletons and high life. Teeth doesn't work at all. It's unrealistic to fight bone spears one by one. Bone spirit and sum bugs can't hit the other party at all. You can also try to Act4 regenerate some monsters and use the sum bug to kill each other's skeletons before the time limit for resurrecting monsters expires.
2) Poison + bone: increase PR and drink antidote. Be careful not to be noticed by his lower res, otherwise his poison Nova dam will not be high. Keep the distance outside the radius of poison nova. Do more bone spirit trap, close to the bone spear immediately TP away.
4) Bone necak, earth demons should cast well. "After two bone spirits, TP + bone spear, tee, start to attack. Avoid the other party's trap and while you are TP, look for the name of the other party. Once you click it, you will immediately find the bone spear lock. First, you must protect yourself from the attack of the other party. If you are close, you will find the bone spear and cast at the possible landing point of the other party. If you are far away, you will find the bone spirit and try to make eth bone spirit trap. The bone spirit trap is also to limit the other party's TP route, so as to facilitate your own bone spear lock. Once you are caught When the other Party pursues and kills, step back while teeth bone spear. Don't go straight TP. The bone spear should also just pour the beneficial cast at the other party's landing point. Either TP + teeth in a large range, open the distance and launch your own attack again, and then TP close, and immediately TP away after two bone spears.
4. Wind dru:
Item:
A: Boneknife, nec set golve, 2fcr ring, skill belt, shako, mara, spirit
B: Boneknife, bloodfist, craft amu, ss, skill belt, 2fcr ring, bug boot
Gameplay: Wind dru is the natural enemy of bone NEC. Dru has a summon. The sum bug will make NEC's bone spirit hit sum. Moreover, the TP speed of wind dru is enough to avoid the bone spirit. Moreover, he always tries to TP your lock on one screen, so he has no chance to do eth bone spirit at all. So I gave up bone spirit. Only tee + bone spear. Teeth kills oak, dru will cast without oak, and certainly won't chase you. Always keep 1 screen away. When you can see him on the map, give him two bone spears at his possible TP landing point and go.
5. Asn:
Item: Boneknife, magefsit, mara, shako, homunculus, 1fcr ring, thundergod's vigor, 1wisp,bug boot.
6. Bow ama:
Item: Block Equipment, Fhr56,block 75%,fcr 125
Play method: you can cast Dec, and then close to bone speed + tee, chase him. Remember to cast bone armor in time. As soon as you see that the bone armor is gone, you tp away. In fact, the TP of 9F can avoid most GA. You can use teeth to play his dodging state first. This is when AMA is the weakest.
7. Sor:
1) Cold sor:
Item: Boneknife nec set golve, 1fcr ring,1raven ring, snowlash belt, bug boot
2) Fire sor:
Item: Boneknife, shako, magefist, 1fcr ring, throll nest, hotspur boot
3) Light sor:
Item: The same as pure foh pal.
Gameplay: After the dam of SOR is immunized, the bone spear lokc, bone spirit trap, tee. Slowly TP chase and fight. If you don't rely on item immunity, do more bone spirit trap.
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