In this guide, we are going to be breaking down a pure mana energy shield Nova Sorceress build in Diablo 2 Resurrected ladder 2.4, presenting stats, skill points, gears, and chaos runs you’ll need for this energy build.
Diablo 2 Resurrected Pure Energy Shield Sorceress Build Guide Ladder 2.4
With the introduction of patch 2.4, they fixed a long withstanding mana burn bug, so essentially these crazy insane 5000+ mana sorcerers builds are now viable and this is great for the game. For a variety of reasons, one being you get to use some different alternative items, so things like silkways or even frostburns might be more valuable. There's some budget weapon options like memory stats which you can use in the offhand, so it kind of to an extent negates in some situations that dependence on call to arms and spirit on the offense. Also in gameplay and build diversity, it just opens up different choices with energy shield and telekinesis investments. Now we are going to break down a couple tips to try and maximize your mana output, but not wasting Diablo 2 items runes like perfect sapphires versus surrounds, then we’ll go over a couple build options and we'll break down a 200 fcr pure energy shield setup.
Diablo 2 Energy Shield Tips
Here’s everything about tips and tricks and which builds benefit the most from energy shield and tk investment.
1. Energy shield is not a new build, it's maybe a new viable option but it was exactly the same in 2.3 and it was exactly the same in lod. the issue with going like 5000+ mana and having 400 life was that when monsters had the mandiburn attribute, they would zap way more mana than what was intended. So imagine tele stomping with the nova sorceress you have 400 life, 5000 mana, they hit you with mana burn, they zap all 5000 mana instantly and the only thing between you and dying is 400 life. That's the reason why these pure energy builds were never used.
2. You can use a couple different items to maximize your mana output. Some of them are traditional, like the stone of Jordan, but small mana charms are really good for this build, so those can roll up to 17 to mana ideally like a perfect charm would be 20 to life 17 to mana. There's also boots and gloves like silk weaves, frost burns, arachnid mesh belt, they all have additional plus maximum mana.
Stone of Jordan
Required Level: 29+1 To All Skills
Increase Maximum Mana 25%*
Adds 1-12 Lightning Damage
+20 To Mana
(Spawns In Any Patch)
If you compare the total plus mana you get from wearing a griffins with a surround in it that gives you +5% to maximum mana versus a griffins with a perfect sapphire, it's the same idea as a perfect topaz and a helmet versus an estrone. So if you really want to go all out on a pure mana build, save yourself the surrounds and go perfect sapphires unless it's the end of the ladder and you have all kinds of wealth and you like the look of a serune versus a perfect sapphire.
Skill Trees
- Energy shield skill caps out at level 40, so you can't go any higher, so that's something that you might want to pay attention to with a torch in an annie and then plus skills and if you're using memory on the off hand, because anything higher than that is just wasted skills, so make sure you adjust your hard points accordingly so you don't exceed 40 because just gonna be wasted skill points.
- Telekinesis is a very important skill to synergize with energy shield, that's because it increases the efficiency which basically means that you take even less mana percent damage. So there's a couple of builds that work a lot better with energy shield versus ones that don't such as the frozen orb or nova sorceress.
These two skills you can completely maximize your damage output and then still have enough leftover points to put 20 into telekinesis and 20 energy shield. This is not the case with builds like a blizzard sorceress or lightning sorcerers by time you maximize all your synergies and like your one point wonders like teleport warmth and frozen armor, you don't have a ton of extra skill points left to invest. So you're not going to have as efficient of a version of energy shield.
It's also situational, because in some areas one hard point into energy shield and then one heart pointed to tk and then going max vitality and just using energy shield as a supplement is not a bad option. So the pits would be a really good example. A scenario is like bail running in souls, the amount of damage you'll take from souls will constantly zap your mana, so it's situational if you want to play around with a one point wonder build.
Memory Staff
This is a great way to get up to plus nine to energy shield on the off hand, so the rumored memory is very cheap and it rolls +6 to energy shield. If you can find a base that has +3 energy shield that can give you a total of +6, so it's a great way to get a huge investment to your plus skills for energy shield with relatively low rune investment. It's also a really good option to use on the off hand if you don't have a call to arms yet.
Attributes Of Pure Energy Shield Sorceress Build
Now we'll take a look at 5000+ mana, 200 fcr nova sorceress that takes advantage of a fully max low energy shield and telekinesis skill points. So taking a look at the attribute points:
- Strength: 156
- Dexterity: 75
- Vitality: 72
- Energy: 464
- Defense: 1020
- Stamina: 234/234
- Life: 322/322
- Mana: 3640/3640
Skill Points Of Energy Shield Sorc
- Cold Spells: 1 hardpoint to Frozen Armor
- Fire Spells: 1 hardpoint to Warmth
- Lightning Spells: 20 hardpoints to Static Field, Nova, Lightning Mastery, Energy Shield and Telekinesis, 1 hardpoint to Charged Bolt, Lightning, Chain Lighting, and Teleport
Sorc Gear / Merc Gear Of Energy Shield Sorceress Build
- Wizardspike
- Griffon’s Eye
- Raven Collar
- Spirit
- Skin of the Vipermagi
- Arachnid Mesh
Arachnid Mesh
Defense: 119-138 (varies)(Base Defense: 55-62)
Required Level: 80Required Strength: 50
Durability: 12
16 Boxes
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)
(Only Spawns In Patch 1.10 or later)
- The Stone of Jordan
- Silkweave
- Trang-Oul’s Claws
- Call to Arms
There is the option of carrying a sword and then having memory in the staff and you could flip between the two to get extra energy skill points for energy shield. A lot of different ways to spin this energy build, but the inventory is a torch in a nanny and then all different assorted 17 mana small charms. Try to go for that like high-end mana build, mercenaries fortitude, vampire gaze, infinity to boost the damage.
Energy Shield Sorc Gear Options
- Heart of the Oak
- Frostburn Gauntlets
- Harlequin Crest Shako
About the base life values, you can touch on a couple of simple gear swaps like if you were to throw on Heart of the Oak, Frostburn, so just sacrificing a different break point but you have much higher mana pool if you wanted to, it could go perfect sapphire shaco, 4342 mana sacrificing a break point you could throw on lightning skills for more damage. There's a lot of different ways to spin this build.
Heart of the Oak
+3 To All Skills+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)
Energy Shield Sorceress Build Chaos Runs
Start off with players 1 difficulty chaos sanctuary run. Carry memory in the offhand just so that you can get a little bit higher of an energy shield and just switch back and forth between call to arms, it does switch the absorb from 88% to 95%, it makes the build a little bit more tanky getting that extra absorb. When you are fully buffed up, you will have 5000 mana and 468 life. Then do player 3. This seems so weird having 5000 mana but it's totally fine used to that max vitality lifestyle. The damage output is not that insane, more lightning skillers you could have like fasted griffins, there's a lot of different ways you can tweak it, you can even use crescent moon go 105 fc breakpoint to get more damage output. Higher difficulty settings you'll probably be like tele stomping, couple statics and nova, that was just their players 1 run.
Then reset, do players 3, that memory staff swap is a little bit annoying but it does make the difference between 88 absorb and 95 absorb which is helpful when you have a very low mana pool. Then switch emery energy shield, go back to the main hands, this is players 3 difficulty. You can see the clear speed starting to slow down a little bit, now we could throw a static field into the mix like a couple statics and then switch to Nova. The biggest takeaway that you’re trying to illustrate is how we're fine with having such a low life pool, we're not getting zapped, nothing is like eating up our mana instantly.
Then switch to do player 7, this is not a really good measuring stick because there's very few builds can run through the game on player 7 like Hammerdin, Javazon, Poison Necro in some specific scenarios, but we're on player 7, your little memory switch here that extra +9 skills, it's still okay clear speed on these guys, try and throw static in here a little bit more, a bunch of statics into lightning, rely on the mercenary for that one. The survivability is the coolest thing, this is not a Hammerdin at all.
- 1. What Can Stone of Jordan Do In Diablo 2 Resurrected?
- 2. Best Diablo 2 Resurrected Stone of Jordan Farming Methods
- 3. Best Classes To Use SOJ In Diablo 2 Resurrected
- 4. What Is The Best Weapon Pair With Stone of Jordan?
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