Terror Zones is the new mechanic introduced in Diablo 2 Resurrected Patch 2.5. These are areas of the game where monsters are temporarily more powerful and can drop higher-level items and deliver more XP than usual. Although each of these terrorized areas brings extra bonuses, there are some ones that are more worth your time to run. So in this guide, we will tell you the best Terror Zones to farm in D2R Ladder Season 2, as well as break down the benefits of running them!
D2R 2.5 Terror Zones Tier List - Best Terror Zones To Run in Diablo 2 Resurrected Ladder Season 2
Here we rank all the Terror Zones by taking the Elite mob pack, mob density, ease of access, difficulty, XP and drops bonus into consideration:
S Tier (Best Terror Zones)
Tal Rasha's Tombs
Flayer Jungle (+Flayer Dungeon)
Nihlathak's Temple (+ Halls of Anguish, Halls of Pain, Halls of Vaught)
The Secret Cow Level
Travincal
Chaos Sanctuary
World Stone Chamber (+Throne of Destruction)
Tristram
The Pit
A Tier (Excellent Terror Zones)
The Tower Cellar
Jail
River of Flame (+ City of the Damned)
Rocky Waste (+ Stony Tomb)
Arcane Sanctuary
B Tier (Good Terror Zones)
Lost City (+ Valley of Snakes, Claw Viper Temple)
Dry Hills (+ Halls of the Dead)
Cathedral (+ Catacombs)
Act 2 Sewers
Far Oasis
Prison of Hatred
Durance of Hate
C Tier (Standard)
Outer Steppes
Dark Wood
Stony Field
Cold Plains
Glacial Trail (+ The Cave)
Crystalline Passage
Ancient's Way (+ Frozen River, Icy Cellar)
Frigid Highlands (+ Plains of Despair)
D Tier (Terror Zones Not Worth To Run)
Blood Moor (+ Disused Fane, Den of Evil, Ruined Temple)
Burial Grounds (+ Spider Cavern, The Crypt)
Bloody Foothills (+ Mausoleum)
Kurast Bazaar
Spider Forest
Arreat Plateau
Act 3 Kurast Sewers
Selection Criteria for Best Horror Zones
1. First of all, the map level of the Horror Zone increases with the level of the character, but the premise is that the character level exceeds 85. But it's not just that, the level of elite monsters and dark gold monsters in the horror zone will be higher, so they are also the most cost-effective existences. Compared with the original version, for characters above level 95, every dark gold monster is a Barr in general.
2. Secondly, the difficulty of the map and the convenience of transportation also greatly affect the cost performance of the map. Nowadays, Sunder Charm is not easy to obtain, and immune monsters still affect the difficulty of the scene. In the end, the difficulty of the horror zone is still relatively high. The existence of doll electric ghosts is still a great threat to players, and safety is also under consideration.
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