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Elden Ring 1.06 Performance - Bloodhound Step, Rivers of Blood & More In Elden Ring 1.06 Test
8/17/2022 4:14:48 PM

Elden Ring Patch 1.06 nerfs Rivers of Blood, and Bloodhound Step, changes the balance, and fixes bugs. Are Rivers of Blood and Bloodhound Step now? Next, we are going to test the Elden Ring 1.06 performance for the Bloodhound Step, Rivers of Blood, invasions, and more. 

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Elden Ring 1.06 Performance - Bloodhound Step, Rivers of Blood & More In Elden Ring 1.06 Test

Elden Ring deals with massive changes that will make the game better. Two big just general function changes off the bat are that you can complete Varre questline now without actually doing proper multiplayer, but you can defeat a new invading NPC. So we can get to Mohgwyn Palace without being online really quickly. But what is nicer is that now Rivers of Blood and Bloodhound Step have been nerfed in Elden Ring 1.06 patch. We are going to talk about a few things regards to the latest Elden Ring 1.06 update.


Elden Ring 1.06 Bloodhound Step

The nerf was that continuous inputs would decrease its effectiveness. It is a little bit slower and it is not going as far. It is going to have fewer iframes as well even at its initial cost. When it is at Light Equipment load, it's pretty much going to remain the same effectiveness as it used to. But it will still have that decrease in effectiveness with continuous inputs that are going to be a little bit different. But Light Equipment load is going to definitely be the best play in using Bloodhound Step and it's going to be the same thing for a quick step also, so we'll just test that out really quick. Therefore, it's going to have the same amount of iframes as it normally does, but continuous inputs will make it a bit slower and not go as far. When you do have Light Equipment load is going to be exactly the same as it used to be. With continuous inputs, it's not going to be as good, but it's still pretty much exactly right there as it used to.

 

Elden Ring 1.06 Invasion

With Elden Ring patch 1.06 update of the Invasion system, we can both invade neighbor only or both near and far. So hopefully we do get an invasion with this. We will say attempting to invade earth near and frog.

 

Elden Ring 1.06 Greataxe

In the meantime, we can go over the new speed of the great axes. It is quicker than where it used to be. It does have a faster recovery animation to be able to roll. So normally you won't be able to roll as quick as that coming out of the animation.

 

Elden Ring 1.06 Light Roll

The light attack or the lighter roll itself is actually gotten further of a distance.

 

Elden Ring 1.06 Glintstone Pebble

Glintstone Pebble and two lesser extinguishers have finally had their huge stagger power lost along with a hefty hit to its damage too, but it is no longer guaranteed you're dead if you land the pebble part it's now just a bit of damage. That's all good. The stagger is there on the follow-up but obviously, the follow-up becomes much harder to hit. Now that the actual pebble doesn't guarantee it, that's very good as it was one of the most kind of broken things in the entirety of pvp.


Elden Ring 1.06 Heavy Attack

Other things that have got unchanged will be things like the curved great swords and great swords, charged heavy attacks and heavy attack speeds as well as the recovery animations to be able to roll quickly out of the attack. The really nice changes like the claymore now have a heavier faster heavy attack which is going to be really good. Obviously one of the best heavy attacks in the game and the fact that this has gotten above to be even quicker.

 

Elden Ring 1.06 Rivers of Blood

The Corpse Piler the ash of war of the Rivers of Blood has been nerfed in Elden Ring 1.09 Patch. The damage it does and more importantly, the bleed buildup has both been nerfed. The damage has been hit more than the bleed but both combined make this now a much more manageable weapon and not a death sentence to just get caught by the first three attacks of its massive range. If you get hit by the actual sword part and not like the blood wave part it's still nerfed, but just not as much. But this has now lost its perch as the single most awful thing to face in Elden Ring. It's a bleed weapon, it was always going to still be good even after Elden Ring 1.06 nerf.

 

Elden Ring 1.06 Stars of Ruin

Stars of Ruin have lost their ability to track effectively. Means that you can't just spam it against someone and watch them slowly die and flail while they can't really do anything about it. It was that bad, it's not like it was everywhere. But yes it was particularly powerful and that's pretty neat.

 


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