In this Diablo 2 Resurrected 2.5 guide, we break down all immunities in Terror Zones, and also suggest the best builds to farm the new level 99 terrorized areas with different element immunes.
Diablo 2 Resurrected 2.5 Terror Zones Immunities Breakdown
Get to know what are the relative densities of immunities in the new terror areas and then use a little bit of basic math to understand what's the average amount of monsters that can be broken either with infinity or lower resistance, the typical end-game gear that you would have. For this, players captured all the new areas that can become terrorized and brought down all of the naturally occurring immunities in those areas to figure out what the meta of magic find farming will look like walking into patch 2.5.
Credit to Youtuber video creator - MacroBioBoi
Difference Between 85 Level Area Immunities & Terror Zone Immunities
When we talk about the area level 85 places where people farm, you will typically farm in an area where you either face no immunities at all, so think about the blizzard sorceress farming the ancient tunnels or you will farm in places where you may have dual access to damage so that while you may run into one immunity you won't run into total immunity, you'll be able to deal damage.
While we are looking at these terror zones, there are a ton of the typical elemental type damages so fire icing cold as well as poison, we also have to remember that not every one of these areas is going to have all of these immunities although some of them do, so check the sheet to check any areas that might have immunities in every single type.
Best Builds Suggested To Run Terror Areas in Diablo 2 Resurrected
Best Builds for Fire Immunes Terror Zones: Meteor Sorc
A lot of monsters are going to be fire immune and they won't be broken in the game, a much smaller percentage of all of the areas have a completely unbreakable fire than just the raw number itself. A Meteor Sorc (or FB/Orb, to taste) can handle all but the semi-rare dual cold/fire immunes. And fire sorc or any build go with all the fire skills and have a good Merc to take down the fire immunes.
Best Builds for Cold Immunes Terror Zones: Ice Fire Boazon Build
The majority of regions that have cold immunity cannot be broken because cold is the immunity that is most difficult to overcome, except magic, which can never be defeated. Therefore, anyone trying to harvest a sizable portion of the frightened zones on a cold build should definitely be a dual or hybrid spec build, either being something like meteor frozen ore or really being an Ice Fire Boazon, in order to have access to a different damage source.
Best Builds for Lightning Immunes Terror Zones: Lightning or Nova Sorceress Build
Only 20 of the total 87 areas that can be terrorized will have hard unbreakable lightning immunities for any build, such as Lightning or Nova Sorceress, Lightning F, and you'll notice that just lightning immunity is the easiest to break immunity in the majority of cases because most monsters are only 100 resistant to lightning or only very slightly above 100 resistant. For D2R builds that can be single element and thrive in the majority of farming scenarios, Lightning really has a fairly strong performance here.
Best Builds for Poison Immunes Terror Zones: Poison Amazon Build
Since there aren't many poison immunes in the game and 65 of the zones will have poison immunes, Poison Amazon is even simpler to take in the bulk of these locations. Outside of lightning, poison is typically even simpler to break, and you'll only encounter monsters in five or six zones who are completely immune to poison. Additionally, most poison builds already have access to a second damage type, so in the case of the necromancer, corpse explosion gives you access to both fire and physical damage. In addition to using fury to deal physical damage, rabies druids can also use lightning fury or charge strike to add lightning damage to their build.
Best Builds for Physical Immunes Terror Zones: Javazone Build
Most physical damage-dealing builds are either going to be running reaper's toll on the mercenary or have access to amplify damage on their base kit, so you're only going to run into three zones where you have unbreakable physical immunes. These are the cases of things like moon lords and succubi, especially in Act 5. There aren't many hard physical immunes in the game, and they are simple to break.
Best Builds for Magic Immunes Terror Zones: Any Meta Build
The game has the fewest magical immunities, but there is also no means to weaken magical defenses. You cannot overcome these immunities, despite the fact that they are the least prevalent immunity in the game.
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