Jumping right back into Diablo 2 resurrected again, today doing a quick build guide for the Frozen orb sorceress, this sorceress build is by far, go over the kind of an introductory type build.
Diablo 2 Resurrected Sorceress Build Guide - Top Frozen Orb Sorceress Build In Diablo 2 Resurrected
The character using Magic find in Diablo 2 resurrected ladder season 2.
Diablo 2 Resurrected Sorceress Stats
Strength: Frozen ORB Damage 560-588/Teleport
Dexterity: 83
Defense: 848
Vitality: 244
Stamina: 394/394
Life: 805/805
Energy:168
Mana: 740/740
Fire Resistance: -48%
Lightning Resistance: -13%
Cold Resistance: -72%
Poison Resistance: 8%
This is still at a pretty introductory point with this character that's fine though, let's go over everything first thing the stats enough strength and dexterity to where your gear enough Health to get right around a thousand, and then start dumping points into energy, you don't have to do it that route, you can go full life, but when getting further in the build, it'll make a little bit more sense introductory stuff to use Tall Rasha's is really good for magic finding, as well as just introductory items, Russia's weapon, Russia's helmet, does not have tall Rasha's necklace instead, a two colds Hill, two gold skill, and 10 FCR amulets.
Tal Rasha's Lidless Eye
Tal Rasha's Horadric Crest
Diablo 2 resurrected - Spirit Monarch & Ormus' Robes
The shield Spirit Monarch is almost always going to be the one that you want to go with Ormus dusk shroud will be, generally your safest bet for this, not a glacious spike one, but nonetheless, it's got 15 cold spell damage that's good Mage fist is good, the 20 faster castrators really would want to go for so triangles also work, but regenerate Mana 25 that's on here as well as the plus one fire skill makes it a bit better for sorceresses for Rings.
Spirit
Spirit
Weapons+2 To All Skills
+25-35% Faster Cast Rate (varies)
Sale [+27-34% Faster Cast Rate (varies)
]
+55% Faster Hit Recovery
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage 3 Second Duration (Normal)
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
+3-8 Magic Absorb (varies)
Shields
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14
Monarch
'Talthulortamn'
Defense: 140
Chance To block: 42 %
Durability: 75 of 86
Required Strength: 156
Required Level: 54
+2 To All Skills
+31% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+90 To Mana
Cold Resist +35%
Lightning Resist +35 %
Poison Resist + 35 %
+5 Magic Absorb
Attacker takes damage of 14
Socketed (4)
Ormus' Robes
Dusk Shroud
Defense: 422
Durability: 11 Of 20
Required Strength:77
Required Level: 75
+ 20% Fast Cast Rate
+15% To Cold Skill Damage
+11% To Lightning Skill Damage
+ 15% To Fire Skill Damage
+3 To Glacial Spike (Sorceress Only)
+ 15 Defense
Regenerate Mana I 5 %
Shift + Left Click To Unequip
Mana: 740 / 740
Diablo 2 Resurrected Ring items
Raven Frost ring
Nagelring
Grim Track
Cold Rupture Grand Charm
Gheed's Fortune Grand Charm
A Nagel ring, a raven Frost ring, is to prevent being frozen cold absorption. A little bit of Mana, some dexterity to help push us over Nagel ring magic find, Tarash's belt random magic find boots that weapon swap is nothing as far as charms small ones, you're going to want to go with either Mana or life or magic find resistances. Whatever you can Nihilus torch, if you can get it for the grand charms this is incredibly important, this makes this build so strong.
This is what makes cold the most strong, the most powerful Elemental type to go with on a sorceress and that is matched with cold Mastery, the way that cold Mastery Works code resistance to the kind of counteract, a little bit of this even though cold resistance is still very low, and then it gates for more magic find.
Diablo 2 Resurrected Sorceress Actual skills
Ice bolt
Creates A Magical Bolt of Ice
That damages and slows Your Enemies
Maximum Level Reached
Mana cost: 3
Current Skill Level: 26 (Base: 20 )
Cold Damage: 317-394
Cold Length: 41 Seconds
The actual skills that you're going to want to go with, Ice bolt Max it, and Frozen orb Max it, this you can Max right off, it's great you don't need to yet, if you're going for a more defensive route, if you find that you're having a little bit of trouble surviving things, then you're going to want to Max Energy Shield as well as telekinesis.
Ice Bolt Receives Bonuses
Frost Nova: +15% Cold Damage Per Level
Ice Blast: +15% Cold Damage Per Level
Glacial Spike: +15% Cold Damage Per Level
Blizzard: +15% Cold Damage Per Level
Froze Orb:+15% Cold Damage Per Level
Frozen Orb
Creates A Magical
To Lay Master To Your Enemies
Maximum Level Reached
Casting Delay: 1 Second
Mana: 740 / 740
Current Skill Level: 26 (base: 20 )
Cold Damage: 560-588
Cold Length: 33 Seconds
Mana Cost: 37.5
Frozen Orb Receives Bonuses From
Ice Bolt: +2% Cold Damage Per Level
Cold Mastery
Passive - Increases The Damage Of Your Cold Spells
BY piercing Enemies Resistance To Cold
Maximum Level Reached
Current Skill Level: 28(Base: 20)
+ 155% To Enemy Cold Resistance
Now they've actually changed, how the wording is on these, throughout the years, and typically have the question you know, you're not showing us any proof that telekinesis works with energy Shield the way that you're saying. When you put points into telekinesis, you are lowering the amount of damage that goes to your Mana quick maths, when you have an energy shield on for every one damage, you would take for damage you instead would take two points of damage to your Mana, adding points into telekinesis will lower that percentage.
Energy shield
Telekinesis
Teleport
Once you get it up to a certain point, you can get to the point where you're taking roughly between half to one damage per every one damage, it's been a spit out, so the monster Hits you for a hundred.
Obviously, you're going to have some rollover that goes to your health and stuff like that, but if you have things like tall Rush's belt that'll even make it a little bit less.
All this damage taken goes to Mana will help build up to increase your durability as far as the mercenary goes pretty basic standard mercenary stuff inside Colossus bulge, you do not need Infinity, and you don't need anything else, this is just what you want to go for Durial Shell is great, if you can get it in ethereal fortitude or just even just a fortitude, and then still school is great for a couple of different reasons, the man is stolen doesn't matter except or but the life stolen the enhanced defense the attack speed and the magic find is incredibly strong one thing about your mercenary killing things when your mercenary kills something, it is your magic find and their magic finds, whatever your magic find is ADD, whatever your mercenaries magic find is and every single enemy that your mercenary kills are going to have that combined magic fine total, so that's the build the basics of the build.
Normally with this build prior to season two, you couldn't do this, because these were all cold immune well, they're not cold immune now, so having the cold Mastery, it makes it where they take even more damage because the Sunder charm is going to break the cold immunity is broken see how Mana dropped really fast.
With this build, these skills are going to be the same right Max ice bolt, Max Frozen orb, this is not maxed that's fine, it doesn't need to be matched, because they changed the way they released it, and they made it where Infinity would break cold immune, and then they changed it to where it doesn't, whatever Max telekinesis, Max Energy shield.
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