People are saying how Shadow is so much better than Cold Archer in Diablo 4. That's probably true, Shadow has very good burst bow damage with the way we're set up with the Diablo 4 Rogue build. Next, we’re going to show you the D4 best shadow sniper build which is more of a bow build at the moment.
Diablo 4 Rogue Build Guide - How To Build A Shadow Sniper In D4
The Rogue class in Diablo 4 offers players a versatile and flexible playstyle that can adapt to different situations. The Rogue is a hybrid class that combines the skills of a ranger and an assassin, with a focus on ranged combat and mobility. In this Diablo 4 Rogue build guide, we tell you how to build the best shadow sniper in the open beta. This is a burst DPS build that focuses on the use of the shadow imbuement which makes enemies explode when you kill them or when they're under this effect.
1. Penetrating Shot/Shadow Imbuement
The general strategy with this build is to employ a penetrating shot and then when you imbue that with the shadow imbuement enemies are infected. If they die while they're infected, then they explode for more damage. What happens is enemies will die from this penetrating shot because it has very high damage. It travels through enemies and then it'll cause a chain reaction of explosions where everything on the screen typically gets wiped out except for the very hard to kill Elites. You kill almost anything in one or two arrows of this.
2. Trickshot Aspect
What makes this even more deadly is a couple of things. First is the trickshot aspect if you can get this on your equipment. Then your penetrating shot is actually going to split when it hits enemies and it's going to shoot arrows off to the side which will deal a percentage of that damage. That damage will be higher if you get it on your bow than it will be if you get it on any other piece of gear. So try to get a trick shot aspect on your bow or go to the occultist and put it on your bow for increased damage from those arrows that come out the side.
3. Enhanced Penetrating Shot
Additionally, once you have enhanced penetrating shots, you're going to gain a 20% increase in damage per enemy at pierces. That is a lot of damage that can add up very quickly.
4. Improved Penetrating Shot
Finally when you have an improved penetrating shot, if you hit at least three enemies with your penetrating shot. Then your next penetrating shot has a 20% increase in control strike chance so it's even more likely to critically hit which then, in turn, deals more damage. So this kind of adds up into one machine that just keeps clearing enemies.
5. Combo Points Specialization
Also keep in mind that if you're in the combat point specialization and you have three charges of combat points built up, then your penetrating arrow is going to deal even more damage before you fire it off. So that's definitely what you want to do if you can.
6. Forceful Arrow
Hit with your basic attack whatever you're using. In this case, we’re using forceful arrow but you don't have to pick forceful arrow, it's not necessary for this Diablo IV Shadow Sniper Rogue to build. If you hit with your basic attack three times, then fire off your imbued penetrating shot, it's going to deal even more damage which is even more likely to result in a chain reaction of explosions.
Every third shot makes an enemy vulnerable when you're fighting bosses. This chain reaction doesn't typically happen because there isn't typically a lot of trash around bosses. Some boss fights do but not most of them. So this strategy doesn't work as well against bossism when you get vulnerable on them. It helps to increase your damage against them even if you just get a little bit here periodically, that's why we use the forceful arrow.
7. Dash
Another ability we use for this D4 DPS Rogue build is Dash. This is a really good mobility skill. If you're playing a bow build, you obviously don't want to be any nearer to enemies than you absolutely have to be. Having a dash on your bar allows you to get away from enemies when you need to and create separation so that you don't get hit and you can attack them from distance. Another good thing about the dash is it can be imbued with shadow imbuement. It's not as good to use as a penetrating shot because you just don't deal the same sort of damage. But you can use it in a pinch if you need to like get away from enemies and it's imbued maybe you trigger some reactions with it.
8. Dark Shroud
We also added a dark shroud to this build just because of the theme of Shadow but also because it gives you an 8% damage reduction for each orb around you when you start with 5. So that's a 40% damage reduction to keep you alive because you're kind of squishy as a Rogue. Each time you get hit, one of those orbs is going to disappear and you're going to have less and less damage reduction. This skill is a 20-second cooldown so you can just basically use it before you go into each trash pull and then you'll be able to be protected from damage for a few hits and reduce that damage so that you don't die.
9. Aspect of Volatile Shadows
A good Synergy for this Diablo 4 Rogue build is the aspect of volatile shadows, it makes it so when one of your orbs gets removed, you actually do an AOE shadow explosion around you.
10. Consuming Shadows
That works really well with the consuming shadows passive which you should also have in this build. Because that makes it when an enemy dies to shadow damage, you gain energy back. This is a very energy-hungry build so you want to be able to get that back. Obviously consuming shadows also work very well with your imbued skills. So if you view a penetrating shot and then wipe out everything, you usually refund the entire cost of that skill which is great.
11. Ultimate Skills
Lastly, we have the ultimate skill we recommend either using a death trap or rain of arrows and there are a couple of reasons for that.
12. Rain of Arrows
Rain of arrows when imbued with Shadow imbuement will basically cause the entire screen to explode. That happens almost any way with penetrating shots and this has a much longer cooldown than death trap.
13. Death Trap
Death trap has more like condensed damage and so it works better for smaller groups of enemies and it works better for bosses as well. Because you'll be able to pull it off more often on bosses and you'll hit them for more damage. Bosses are kind of the Achilles heel of this build because you can't trigger all these train reactions in a boss fight most of the time, works very well against Elites and stuff that have a lot of enemies around them. But usually, boss fights are solo or they're periodically spawning enemies that don't spawn very often. A couple of great things about death trap as well is that it deals shadow damage so it'll trigger consuming shadows if you need energy you can drop it to just get a bunch of quick energy up which is great.
14. Prime Death Trap
You can passively upgrade it to make it pull enemies in to get them away from you and also reduce the cooldown cost by 10 seconds if you kill an enemy. So you can get that down to 40 seconds. If you have any other reduction cost, you can get that down to like maybe 30-35 seconds which isn't terrible.
15. Exploiter’s Aspect
It seemed like exploiter’s aspect can increase your damage against bosses. If it does indeed increase your damage, then this would be a good one to add to this build. Because again bosses are sort of the weak point so that'll come in handy when you you know are facing a boss to get that extra damage.
This is kind of the meta build that people are using right now some variations of this anyway. If you need to buy Diablo 4 gold, utplay.com is going to be your first choice!
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