With the introduction of cycles in Last Epoch 1.0, it's crucial to choose effective builds that can progress smoothly through the early stages of each new cycle. So if you've been wondering which builds to play, check this guide! We list some of the top cycle starter builds to consider in Last Epoch.
Last Epoch Cycle Starter Builds - Top 5 Best Builds for Cycle 1.0 Last Epoch
These top 5 cycle starters in Last Epoch will get you from level 1 into the end game as quickly as possible without requiring any items. There'll be no unique, no legendary on these builds, they just synergize their skills really good, they have good AOE, good damage and can just fly you through the campaign as quickly as possible without needing any gear.
#1. Autobomber
Autobomber builds in Last Epoch are popular and powerful choices for players who want to quickly clear content and deal massive damage. The build revolves around using skills like Devouring Orb, Anomaly, and Smite to create devastating explosions and annihilate enemies. Every time a new patch has came out, Autobomber has been the first thing to go to. For anyone who's never played the autobomber, it's definitely a solid choice, it requires absolutely no uniques to work, although in the end game you can add some to really scale it up. So not only is it a good build for getting through the campaign and into the end game, but it's actually a build that can take you all the way through the end game and do all the content in the game as it has to provide at this moment.
Pros:
Excellent for quickly farming Monoliths due to high mobility and the ability to kill monsters by standing close to them.
Offers high durability with a large health pool, decent chance to block, and strong sustain from health leech.
Does not require specific uniques and scales well with levels and passives, allowing for gear customization.
No mana management issues, as Smite restores mana instead of consuming it.
Cons:
Bossing may not be as fast as desired, as pushing for very high DPS can be challenging.
Some players may find the playstyle of constantly walking around to be boring in the long term.
#2. Hydrahedron Runemaster
The Hydrahedron Runemaster build in Last Epoch is a powerful and visually pleasing build that focuses on summoning fiery octahedrons called Hydrahedrons to rain down fire projectiles and incinerate enemies. This build utilizes a combination of Lightning and Fire Runes to cast the Runic Invocation skill, conjuring the Hydrahedron.
To effectively play this build, you will need to generate Lightning and Fire Runes using the Runebolt and Flame Rush skills, respectively. Flame Ward is a crucial defensive skill that provides damage reduction, and Frost Wall can be used to apply fire resistance shred to enemies and grant additional buffs.
#3. Shadow Daggers Bladeancer
It is very fast, all you have to do is shift through the entire campaign, your shift will drop umbral blades, your umbrell blades will spin in a circle inflicting enemies hit with shadow daggers and at a certain threshold of stacks of dhadow daggers which by default is four, you will have the plunge effect doing a huge critical amount of damage to the enemies. And what this ultimately means is you can just keep shifting and let all the enemies just fall behind you and let them run into the emerald blades and die. Since all you have to do is continue shifting, you just go zoom zoom through the entire campaign and into the end game and just like all the other builds, this one does not require any uniques for this interaction to work. However, there are some uniques that you can put on in the later game in order to scale up the damage and turn it into a full end game build.
#4. Echo Warpath Void Knight
This is our second entry from the Void Knight which should tell you that you can't go wrong with the Void Knight as a cycle starter. In this one, you're war pathing from start to finish, you can channel it indefinitely as it doesn't cost any mana with the right setup. And then as a Void Knight, you'll have a chance for it to echo which means that you can continue moving from start to finish through a map and let the Echoes clean up everything behind you. This build does not require any uniques to get started, but there are some uniques in the game especially with LP that can push it to the next level. It is definitely viable as a cycle starter and as an endgame build.
#5. Spirit Plague/Hungering Souls Leveling
This is played as the acculate class as the mastered Lich and for the campaign, all you do is throw Spirit plague out on the enemies, it can spread to other enemies especially when enemies die. You can cast it very fast and it's a very powerful dot. On top of that, you'll be in reaper form which will allow you to reap and just continue to transverse forward into the game, you have an extra life, so you have great survivability. And overall, it does a ton of damage through the campaign. In the late game, you'll probably end up switching spirit plague for something else like hungering souls. But with the addition of death seal and some wandering spirits, you can definitely take this build all the way through all the game's content. With that in mind, this is one of the fastest leveling builds in Last Epoch and most people that hold records for the fastest campaign clears a lot of them are done on the Lich.