There are many classes to choose from in Diablo 2 Resurrected, while many players pick up sorceress for single play for its powerful spell skills. Want to know how to create an unstoppable solo Sorc build for leveling up fast at the early game? Check out this D2R Ice Fire Sorceress Solo Build Guide from UTPLAY.COM.
D2R Sorceress Solo Build - Skill Points Set
Sorceress's solo start is recommended to take the route of ice and fire. In the early stage, the main point of ice hockey in the 10th level is allocated, and the fireball is mainly added to the 12th level.
Generally, after Fireball is added, you will encounter powerful act tail gate bosses. If you want to save worry and trouble, you can use Blaze (walking to catch fire) to level 1 and finish playing slowly.
It is not recommended to start TP too early at level 18, because the early stage is mainly for leveling. Generally, TP is rarely used all the time, and TP skills should be selected before level 24.
After level 24, the main point is Blizzard, reserved missions and skill points are added to Cold Mastery at level 30, until Blizzard +20 points, Cold Mastery + 10 points, these two skills mutually point
Fire Mastery can add 1 level.
Distribution of Skill Point (passing skills are not described)
Cold build: 20 points for Blizzard, 10 points for Cold Mastery, and 10 points for Ice Bolt.
Fire build: 20 points for Fireball, 20 points for Meteor, Fire Mastery and Fire Bolt can do it by themselves.
The main focus is on Fire build because the item is equipped with 105 FCR, Fireball has a fast attack speed, and if the pet has unlimited equipment in the later period, the income will be directly doubled, and Blizzard
Why is the main ice not considered in the ice and fire law? Because Blizzard has a fixed cooldown skill CD, Fireball does not, and the main MF scenes of the ice and fire method are A1, A2, and 85 scenes.
Mainly, monsters are mainly afraid of fire, not ice, so playing ice and fire builds gives priority to the blessing damage of Fireball
After having infinity in the later stage, you can adjust 10 points of Cold Mastery to Level 1 Cold Mastery to 20 points of Blizzard, Level 1 Cold Mastery, 20 points of Ice Bolt, and increase Cold build damage (because the monster limit reduction is -100%, so Cold Mastery that is too high is meaningless).
Not to mention the equipment column, to ensure that 105FCR is a prerequisite for Ice & Fire build, and everything else is optional.
D2R Sorceress Solo Build - Quest Tips
Must-do tasks for land reclamation are especially common difficulty:
ACT1. Skill missions, Blood Raven missions, Carin missions, Countess missions, gold forging missions (forging the first golden orb, the expansion of forging is basically a transition except for coronal)
ACT2. Skill quest
ACT3. Increase blood quest
ACT4. Skill quest
ACT5. Frozen Tundra rescue barbarian mission, resistance mission (at this time there is a high probability of getting a good Golden Orb)
Here are the two most rare missions, one is Blood Raven, one is the final boss in Act 2:
The minions obtained from the Blood Raven mission can speed up your clearance and the efficiency of clearing monsters, but Blood Raven itself is not easy to handle. Pay more attention to these valuable things before fighting Blood Raven.
1. Blue additional skill items, rings, necklaces.
2. A staff of any quality, a staff of any quality, a staff of any quality.
3. Gemstones, except for broken yellow, purple, and blue, are sold in stores for money.
Generally, it is very common to come to the Blood Raven scene asset 2000-3000 gold coins after completing the skill task. Go to the weapon merchant Chasi to buy Spear, and set the left-hand skill to project.
This saves the recovery time of tonics and a lot of problems in the provinces buying potions to fill the potions.
It is recommended to hold the javelin in ACT1 and shoot with the left hand and the professional skills with the right hand. This way, it is more comfortable to pass the level, and it is more comfortable to play Blood Raven.
Since the blue potion needs time to replenish, and the javelin can be projected without the brain, and the professional skills of the mage are outputted per unit time, it is possible to play the javelin projection in ACT1.
About Act 2 Final Boss
1 Method: Ice Fire Build saves trouble is to learning to set Blaze +1 points and finish playing slowly after consuming it.
2 Method: Use the mercenary ACT2 to carry it, and keep throwing Fireball behind it. When the mercenary dies, return to the city to resurrect. Generally, the mercenary dies 8-12 times, and the end boss is cleared.
Every time I go to the boss room, I throw the gold coins on the Reagan character in the box on the ground in the city, just in case, so that the mercenary will be killed in the customs clearance, and the mercenary will die without thinking. Going back to the city to resurrect, save some TPs to go around, and also laborious operation, not only spend more than 10,000 gold coins to resurrect the mercenaries, but also very easy. Run the ACT1-ACT5 task process to collect items with holes or white substrates.
D2R Sorceress Solo Build - Runewords & Equipment Guide
Pay attention to keeping white or gray items in early game stage:
1. 2-Socket helmet
2. 2-Socket clothes
3. 2-3-4 Socket shield
4. 4-Socket swords, 4-Socket swords can obtain broad swords in the normal difficulty level, and crystal swords can be obtained 4s if they are dropped in the cattle field by direct mission punching.
Crystal Sword
1H damage: 5-15
Base speed: [0]
Class speed: Ama, Asn, B, D, P, N - Fast
S - Normal
Adds range: 1
Durability: 20
Req Strength: 43
Quality level: 11
Treasure class: 12
Max sockets: 6
5. Gemstones Reserved Fragmented yellow, blue, purple synthetic runes
3 Thul (10#)+1 Cracked Topaz =Amn (11#)
3 Amn(11#)+1 Fractured Amethyst =Sol (12#)
3 Sol(12#)+1 Cracked Sapphire =Shael (13#)
Countess of normal difficulty, Countess of nightmare difficulty, it is recommended to run several times, generally, you can find the runes of commonly used runewords below in this article
After clearing the normal difficulty level, don't rush to the nightmare difficulty level. First, use the MF3-8 in the normal difficulty level. You can usually get the broad sword or crystal sword.
It is best to lose 4s naturally. If not, turn in the ACT5 punch mission to get 4-Socket Crystal Sword or 4-Socket Broadsword, so that you can take the Spirit Sword to the nightmare difficulty.
+2 skills, more than 100 mana, random 35% FCR, great for the road behind
Suggested Runewords
Considering the finished product grade requirements and practical value of runewords, for runewords over 40, the wasteland collection stage is no longer considered.
Generally, runewords within level 15 have no practical value and no feasibility to collect, so only runewords after level 15 are recommended
Helmet
Lore 2-Socket Helmet - Ort (9) +Sol (12) - Level 27
Lore
+1 To All Skill Levels+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius
Body Armor
Stealth 2-Socket Armor -Tal(7)+Eth(5) - Level 17
Stealth
Magic Damage Reduced By 3+6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery
Shields
Rhyme 2-Socket Shield - Shael (13)+Eth(5) - Level 29
Ideal material: Grim Shield, requires level 25 and 58 power. Maximum 2 sockets, minimum 2 sockets, any level
Alternative material:
Bone Shield, no level requirement, 25 power, maximum 2 sockets, minimum 2 sockets, any level
Spiked Shield, no level requirement, 30 power, maximum 2 sockets, minimum 2 sockets, any level
Barbed Shield, requires 25 levels and 65 power. The maximum is 2 sockets, and the minimum is 2 sockets, at any level.
Rhyme
20% Increased Chance of Blocking40% Faster Block Rate
All Resistances +25
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items
Splendor*2-Socket Shield - Eth(5)+Lum(17) - Level 37
Ideal material: Grim Shield, requires level 25 and 58 power, maximum 2 sockets, minimum 2 sockets, any level
Alternative material:
Bone Shield, no level requirement, 25 power, maximum 2 sockets, minimum 2 sockets, any level
Spiked Shield, no level requirement, 30 power, maximum 2 sockets, minimum 2 sockets, any level
Barbed Shield, requires 25 levels of 65 power, maximum 2 sockets, minimum 2 sockets, any level
Splendor
+1 To All Skills+10% Faster Cast Rate
+20% Faster Block Rate
+60-100% Enhanced Defense (varies)
+10 To Energy
Regenerate Mana 15%
50% Extra Gold From Monsters
20% Better Chance of Getting Magic Items
+3 To Light Radius
Ancient's Pledge 3-Socket Shields-Ral (8) +Ort (9) +Tal (7) - Level 21
Ideal material: Kite Shield, no level requirement, 47 power, maximum 3 sockets, minimum 3 sockets, any level
Large Shield, no level requirement, 34 power, maximum 3 sockets, minimum 3 sockets, any level
Alternative material: Dragon Shield, 25 level requirement, 91 strength, maximum 3 sockets, minimum 3 sockets, any level
Scutum, 25 level requirement, 71 power, maximum 3 sockets, minimum 3 sockets, any level
Ancient's Pledge
+50% Enhanced DefenseCold Resist +43%
Fire Resist +48%
Lightning Resist +48%
Poison Resist +48%
10% Damage Goes To Mana
Spirit # 4-Socket Swords / Shields - Tal (7) +Thul (10)+Ort (9)+Amn (11) - Level 25
Shield type: Only Monarch, 41-99 item level material can have a minimum of 4 sockets, lower than only 3 sockets, can be used in the nightmare difficulty cattle farm.
Swords: Broad swords and crystal swords in the cattle farm of normal difficulty, 4 sockets can be punched, and the best 4s or 4s crystal swords are still the normal difficulty cattle farm.
Both have the same item level 26-40, but the broadsword has a maximum of 4 sockets. Therefore, any punches of the broadsword in Nightmare and Hell difficulty are 4s.
If the Crystal Sword exceeds 26-40 item level, the task punch must be> 4 sockets, only 5-6 sockets.
Spirit
Weapons+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage 3 Second Duration (Normal)
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
+3-8 Magic Absorb (varies)
Shields
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14
Leveling Tips For D2R Ice Fire Solo Builds
Finally, it’s about how to level up the ice fire build solo. When you reach the nightmare difficulty, you can usually reach ACT5 smoothly. At this time, you don’t need to do anything, just brush the boring skin of ACT5, and brush it to 65. Level -70, and then rubbed one of the 3BB immune to ice and fire with the pet. After coming to hell, pass the ACT1 tail off the boss and enter ACT2 without injury. From then on, you can only stay in the ancient passage to brush, because of the ice and fire method. Only consider the 85-level scenes of MF ACT1-ACT2, don't go to the MF tail gate boss, clear the tail gate boss ice and fire method.
The efficiency is not as good as pure ice, but the ice and fire method is strong in the 85 scenes of ACT1-2, so the hell difficulty ACT3-5 is actually meaningless for the entire single-player land reclamation, and the new number of ordinary nightmare difficulty ice and fire method is more than competent.
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