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Diablo 2 Resurrected Poison Summoner Necromancer Curses Casting Tips & Skills
12/8/2021 4:46:53 PM

In Diablo 2 resurrected, the biggest use of curse is to turn the whole battlefield situation into beneficial to Necromancer and harmful to monsters, so as to make the skeleton Legion play more madly! In this article, we introduce some acts about Nec casting curse when using poison trick PVC.

D2R Necromancer Curses Casting Skills & Techniques


Diablo 2 Poison Summoner Necromancer Curses Casting Tips & Skills

Garrison Chapter:

Act 1: Encounter a large area of dense monsters (monsters and cows that can reproduce by sand insects). First isolate the bone wall, then get confused, and then the monsters on the whole screen will concentrate. After reducing the resistance, poison the Corps explosion. When the density is very high, the efficiency is very good.

Act 2: Enter a very dangerous portal. Don't enter the door guarded by fanatical melee monsters. No one can help it. Unless you Ping very low and FCR is very high, you will succeed in decrepify as soon as you go down, otherwise the chance of giving seconds is very high! In other cases, as soon as you go in, you will see a few weak dark eyes (to distant monsters) and decrepify, and then try to escape when the siege is not formed, and then organize a counterattack.

Act 3: Face countless remote monsters such as electric ghosts, poisonous snakes and banshees. Don't try to block with bone wall. The electric ghost poisonous snake penetrates the wall! The correct way is to look a few times faintly, wait for the skeleton to surround it, find a safe place, don't form a three-point straight line with the electric ghost skeleton, and keep the monster in a weak dark state is the key. However, it should be noted that when attacking a group of electric ghosts, your skeleton is often exposed to the attack range of another group of electric ghosts. Be careful in the position of NEC, or just look at the nearby monsters!

Act 4: Sudden fanatical high-speed group raid in the plain (dwarf humans, minotaurs, etc.): bone wall - Retreat - Confusion - counterattack.

Act 5: Facing the siege of poison free monster. Fire K is too slow, especially in 8pp difficulty. Therefore, damage deepening + deceplify + corporate exposure is definitely the first choice.

Act 6: All skeletons are destroyed! In this case, decrepify + weak dark vision + confusion + bone wall will buy you a lot of time! Of course, it's best to go back to town.

Act 7: The only thing to do in a disorderly war is: bone armor - go to a safe place - drink a purple bottle in 5 ~ 10 seconds - return to the city. If FCR is not enough, it is recommended to exit with one click.

Act 8: The monster ambushes on all sides. It is usually a chain reaction caused by confusion. At this time, stay where you are and lead more monsters around. Then use the bone wall to block the road, and then get confused everywhere. Poison the partition wall + corporate explosion. Replenish the skeleton at any time. Take advantage of the time difference when the monster surrounds, kill a bloody way and go out! Therefore, confusion should not be used indiscriminately (monsters displayed on the map will come running. Especially when KC is used, be careful of Cow King).


Assault:

Act 1: Unified play against boss golden Monsters: decrepify - earth mill - surround - deeper damage.

Act 2: Basic operation mode when the two armies face each other: weak dark vision - skeleton - poison - reduce resistance - Corporate explosion.

Act 3: At KB, all the SORs are drinking tea and chatting. First, Ping less than 400, open blood protection and then look at the right bone armour faintly. Remember to bring full skeletons, and then slip away all the way. The process is weak dark vision - confirmation of weak dark vision effect - flushing - bone nail supplement - continue go! Necromancer can slip through as long as there is a seam. Don't worry about face-to-face with the monster. The monster's reaction will be very slow after getting a weak dark look.

Act 4: When rescuing a companion. First, put a faint look or decrepify - bone wall is placed between the companion and the monster - the skeleton to help the companion do artificial respiration.

Act 5: As soon as they come down, they immediately put a decrepify one by one, and then the skeletons surround them. They watch the war by themselves and supplement decrepify at any time! Moment Ko!


Alternative:

Act 1: Circle cow movement. Confused - make a bullpen with bone wall - use the key of terrar to drive other cows in.

Act 2: The combination of bone wall + attack backfire works well.


Other issues to be noted:

1. A curse is usually enough.

2. There are too many curses. The shortcut keys should be set. It doesn't hurt to add a few more.

3. Don't use it indiscriminately, especially when forming a team with others. Another thing that can't be used indiscriminately is the bone wall, which will give teammates B4, and should be used on the key;

4. Poison summer's skill points are definitely more cost-effective in curse than in skeleton domination. After all, skeleton's role is mainly defense and suppression, and damage still depends on poison and pet;

5. Don't quit the game or go back to the city on the battlefield. You know, the withdrawal of a Necromancer often leads to n teammates suddenly losing their protection and hanging up. If you can hold it up, stand back if you can't fight it. Find the body and reorganize the army! When retreating, you can refer to scenario 6 in the garrison chapter, but you don't have to sneak too far!


Summary

Necessary curse skills: weak dark vision, confusion, decrepify, damage deepening, reduce resistance.

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