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Diablo 2 Resurrected "NEW CHANGES" Is Coming- Mercenaries & Characters Possible Changes
12/28/2021 5:30:10 PM

In diablo 2 resurrected, the Mercenaries and character change, this is going to kind of be some of the bigger shifts. There are a lot of mods that exist that are really great and they're great as mods, shift the game up so much that diablo 2 wouldn't really be recognizable anymore, and slightly shift the meta without completely changing how the game is played.

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Diablo 2 Resurrected "NEW CHANGES" Is Coming- Mercenaries & Characters Possible Changes 

Obvious to create more mercenary diversity

1. Uses a faith mercenary in act one and sometimes people will run like an act five mercenary, you know they'll put like an oath or law bringer or whatever that's like tiny cases 99 of your characters are just going to have the act 2 mercenary with one of those three weapons so more diversity.

Once again have the exact solution some option things that you can maybe add an act for mercenary that could just bring in another kind maybe it's some like an angelic mercenary or something mercenaries ways to kind of play the game.

2. With mercenaries, don't delete all the gear off, old mercenaries when hiring a new one. Hiring an act ii mercenary or an ACT one mercenary. Actually accidentally deleted mercenary with all the gear that was awful.

3. To give a target for mercenary and maybe even like a summons to attack kind of move and target a certain mob.

4. The last one a dismiss mercenary option would be nice honestly they should probably just fix that fire from the hydra damage. 

Three changes pretty much number one, buffing warmth at lower levels would be better, giving it some sort of flat regen maybe would be really nice. so it has like flat plus percent, then early on at least all that flat is really good, because At the end of the game, but in the early game there's no reason to grab warmth because your mana is just low and it's only percent and so it's like every three-four seconds you might get one mana back. Until getting a bunch of plus skills and it's a late game.

 

Increasing hydra damage

Increasing hydra damage would be really nice, kind of like a trap sin where you can go and you can set up your hydras like traps, and then just let them kind of fire off right. So you're a hydra trap in sorceress right. Hydra is such a cool spell in diablo to resurrect it, it looks so good, the hydras just they're just kind of worthless right, they just like don't do enough, and it's not one of those like fire skills you can do you can like run meteor, you can run fireball, you could run firewall before though not really anymore, and hydro is never really like on that list.

Hydra back up not the Travis hydras just you know bring hydras back up, you can increase the traffic, just don't make their damage to mercenaries.

 

A thunderstorm could be improved

A thunderstorm could be improved, how it needs to be improved but it needs to be improved. Maybe it hits faster because it's very slow. Just like the fight's over by the time that the next one's gonna hit, there could be an AOE when it hits right it has like ANOVA based on your nova damage or something that could be cool, there are some things once again.

Developers are the kind of people who can develop these things correctly, they will come up with better ways to make it, hope Diablo 2 can have good changes for players.


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