We are going to be comparing the Act 5 mercenary to the Act turmeric in Diablo 2 Resurrected. It’s the process using the same fanaticism or a level and then a pairing might, it's going to be as close to comparison and then we are not going to use the reaper's toll setup because the decrepit curse is in favor of Act 2 mercenary, so just compare raw damage values with support auras and max damage set up, just trying to make everything pair evenly and do a players 8 eldritch and shank run. The only thing is that we will reset the elder tron if there's an unfavorable spawn. So something like holy freeze, that's gonna slow him down or maybe an extra spawning surrounding monsters where he messes up with his agro, just to try and get the best comparison between max dam Act 5 merc and max dam Act 2 test in D2R PTR 2.4.
Max Dam Act 5 Merc Vs Max Dam Act 2 Test In D2R PTR Patch 2.4
Act 5 Merc Gear
The weapon is an Headstriker Conquest Sword Ohm, so you might look at 165 to 331 and you might say why is that the max dps setup. The tooltip doesn't properly display the damage, so it's 1586 - 2710, that's not the full damage output. And the reason is that using a one-handed weapon on an Act 5 mercenary, they double the minimum and maximum damage values. So this weapon on the barb has a maximum damage value of 662 and it also has in excess of 100% deadly strike, so we're actually doubling that damage again. So it's the highest possible dps setup for Act 5 mercenary and then you should pair that with Fortitude and jam Arreat’s Face, so he won't be slowed down when we cannot be frozen.
Act 5 Merc Run
We'll buff up with battle orders, switch to the main hand for fanaticism and then we're just gonna let him do players 8. There's not too much going on, he's just by himself, this mana burn laning enchanted, and then post that at the time so we can compare between the two. So players 8. Then we'll go set up with the Act 2 mercenary and get the might aura proc, then we'll try and do a players 8 head dead comparison and we'll see if the max dps setup with the Act 5 mercenary and some of the changes they made has actually made it better. Because he does have a pretty high level Bash like level 31 Bash, Stun, the Battle Cry, decent combination with the support auras and the head striker set out.
Act 2 Merc Gear
Comparing Act 2 mercenary, he has a level 20 might aura, so it's not quite the 17 of the last wish support Act 5 setup, but he is using Fortitude, Guillaume’s Face and Breath of the Dying War Pike. So the reason why we didn't want to use the f reaper's toll is because we don't think that a crep curse is fair now, if he gets hit with a bunch of cool damage, we might reset it because we don't have a champ v gaze it's hard to do like a perfect test here, but this looks like it's a lot more damage 2768 - 12472, so we're going to compare between the ultimate Act 5 mercenary to this and this is the exact same fanaticism or actually one level higher.
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